#include "FrameGLFW.h"

#pragma comment (lib, "glu32.lib")
#pragma comment (lib, "openGL32.lib")

#define WIN_WIDTH 800
#define WIN_HEIGHT 600

int main()
{
    FrameGLFW::Initialize();

    FrameGLFW frame;

    frame.initWindow(200, 200, WIN_WIDTH, WIN_HEIGHT);

    frame.run();

    FrameGLFW::Destory();

    return 0;
}
